# Metaverse/Vision Pro rendering will need low-latency decentralized edge compute

- **Speaker:** Greg Osuri
- **Attribution:** attributed
- **Said:** 2024-06-18
- **Theme:** Local Compute — https://www.gregosuri.com/predictions/local-compute/
- **Source:** "Greg Osuri \| Founder of Akash Network: Liberty, Community, and the Future of Decentralized AI" (Beacon Podcast)
- **Watch at:** 00:21:15 — https://podcasts.apple.com/us/podcast/greg-osuri-founder-of-akash-network-liberty/id1626302528?i=1000659451844
- **Canonical:** https://www.gregosuri.com/predictions/local-compute/2024-06-18-metaverse-vision-pro-rendering-will-need-low-laten-6evb/
- **Cite as:** Greg Osuri, "Metaverse/Vision Pro rendering will need low-latency decentralized edge compute," "Greg Osuri \| Founder of Akash Network: Liberty, Community, and the Future of Decentralized AI" (Beacon Podcast), 18 Jun 2024, 00:21:15. https://podcasts.apple.com/us/podcast/greg-osuri-founder-of-akash-network-liberty/id1626302528?i=1000659451844

## Quote — verbatim

> Metaverse is going to be the future, and Metaverse needs really high-power compute... How do you source compute, high-density compute for a Metaverse that's rendering in your vision pro? That's only possible when you can reduce the latency. The way you can reduce the latency is through any central cloud.

## Context — site annotation, not spoken

Continuing the post-parity vision; final phrase is Whisper garble — from the argument, he means latency reduction requires a *decentralized* cloud near users, since headsets can't carry the compute themselves.
